

When closer, the action zooms in, showing all character sprites, backgrounds, and other elements at their original resolution. Ever since its original release, matches in the Samurai Shodown series have played out at two different zoom levels, depending on how close or far you and your opponent are from one another. It’s the last system option that Digital Eclipse has added to Samurai Shodown NeoGeo Collection, however, that’s by far the most interesting.

Each title also allows for basic button configuration, selectable difficulty, the choice between the Japanese or North American versions of the game, and the ability to create or load one save state per title. I’ve encountered a few random issues-such as a weird graphical glitch on Samurai Shodown III’s character select screen-but so far, nothing that directly affects gameplay.Īs you would expect, each game offers a number of visual options, such as changing the display size, implementing either TV or arcade scanlines, or picking from a respectably large selection of screen borders. It’s really hard to mess that formula up given how many times those ROMs have now been emulated and repackaged, and from my experience with the collection, things seem to be pretty fantastic. NeoGeo arcade ROMs, to be clear-which means Samurai Shodown VI isn’t on the list, as it ran on Sammy’s Atomiswave hardware. And yet, there’s enough offered here that I think I should consider tossing SNK some cash for Samurai Shodown one more time-and even, just maybe, one last time.Īt its core, Samurai Shodown NeoGeo Collection is a compilation of seven arcade ROMs plugged into a fancy emulator. With the inevitable understanding that I just need to stop at a certain point, the idea of picking up Samurai Shodown NeoGeo Collection might not make sense initially. And yet, even owning the most legitimate version of the game there will ever be, I’ve repurchased SamSho II time and time again across various systems over the years. In 1997, I spent a couple hundred dollars on a NeoGeo home console so I could own Samurai Shodown II-a stellar release from the company’s fighting game legacy that remains one of my favorites to this day. There’s a point you reach as an SNK fan when you start to wonder if you’re an idiot.
